RhythmTool is a straightforward scripting package for Unity, with all the basic functionality for creating games that react to music.
RhythmTool analyzes a song without the need of playing the song at the same time. It can analyze an entire song before playing it, or while it’s being played. There are a number of types of data it provides:
Changes in overall intensity
This data can be used in various ways and is provided through collections and events.
RhythmTool is designed to analyze and sync songs with a known length. Unfortunately it is not possible to analyze a continuous stream of data, like a web stream or mic input.
If you have any questions, suggestions, feedback or comments, please do one of the following:
Send me an email: firstname.lastname@example.org
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