Class that represents a Mod. A Mod lets you load scenes, prefabs and Assemblies that have been exported with the game's generated ModTools.
Main class for finding mods
Represents a Scene that is included in a Mod.
Represents a directory that is monitored for Mods.
Class for storing general ModTool settings.
A class that supports async loading of various resources.
Extensions for the Scene class.
A generic singleton class for MonoBehaviours
Represents a load state.